Glossary¶
- SPARK SDK¶
The piece of software used to develop an application based on SPARK Microsystems UWB wireless technology. It includes various components such as application examples, board support packages, drivers and libraries.
- SR1000 Series¶
The SPARK Microsystems SR1000 Series includes all SR1XXX transceivers currently available.
Audio Core Glossary¶
- ADPCM¶
Adaptive Differential Pulse-Code Modulation is an audio compression algorithm that can achieve a compression factor of 4 (i.e., 16-bit samples become 4-bit samples). See the Audio Compression section for more details.
- Aliasing¶
Distortion caused by high frequency content (higher than the Nyquist frequency) folding back into the original signal. This is usually solved by proper low-pass filtering before sampling.
- Audio API¶
The Audio Core’s set of public functions meant to be called by an audio application. See the Audio Core API section for more details.
- Audio Consumer¶
An endpoint used to consume audio samples (consumer) in an audio pipeline. See the Audio Endpoint section for more details.
- Audio Core¶
SPARK Microsystems’ audio library. See the Audio Core section for more details.
- Audio Device¶
A physical device that makes use of the SPARK Microsystems Audio Core.
- Audio Endpoint¶
Occupies both ends of an audio pipeline. It can produce and/or consume audio samples. It implements an endpoint interface. Common examples are a hardware audio codec and the SPARK Wireless Core. See the Audio Endpoint section for more details.
- Audio Header¶
The part of the audio packet that contains audio protocol information. See the Audio Header section for more details.
- Audio Packet¶
The combination of the audio header and the audio payload.
- Audio Payload¶
The part of the audio packet that contains audio samples.
- Audio Pipeline¶
The path the audio samples will go through from one endpoint to another. An audio pipeline is a concept that is local to an audio device. See the Audio Pipeline section for more details.
- Audio Processing¶
Operations applied on audio samples to modify them. Examples are compression/decompression and sampling rate conversion. See the Audio Processing Stage section for more details.
- Audio Producer¶
An endpoint used to produce audio samples (producer) in an audio pipeline. See the Audio Endpoint section for more details.
- Audio Stream¶
A general term to talk about the data the audio represents. For example, a microphone audio stream or the audio stream from an audio streaming service.
- CDC¶
Clock Drift Compensation is a sort of audio processing that compensates the difference between the audio clocks of two audio devices using resampling for gradually creating and dropping samples. See the Clock Drift Compensation section for more details.
- Decimation¶
The process of reducing the sampling rate by first low-pass filtering then throwing away samples.
- Downsampling¶
The process of reducing the sampling rate without low-pass filtering. Can be loosely used as a synonym of decimation.
- Interpolation¶
The process of increasing the sampling rate by first adding zero-valued samples between the original samples then low-pass filtering.
- SAC¶
SPARK Audio Core.
- SRC¶
Sampling Rate Conversion is a sort of audio processing that increases or decreases the sampling rate of already sampled audio samples through interpolation and decimation respectively. See the Sampling Rate Converter section for more details.
- Upsampling¶
The process of increasing the sampling rate without low-pass filtering. Can be loosely used as a synonym of interpolation.
Wireless Core Glossary¶
- ARQ¶
Automatic repeat request is an error-control method that uses acknowledges and retransmissions.
- Auto-Reply¶
Auto-Reply is a mechanism which allows the transceiver to automatically send a frame with minimal delay after a reception. Not to be confused with Auto-Reply Timeslots which make use of the auto-reply mechanism to send a payload.
- Beacon¶
A Beacon is a transmitted (generally broadcasted) frame for the sole purpose of synchronization between devices of a TDMA network. See the Sync Timeslot (Beacon) section for more details.
- CCA¶
Clear Channel Assessment is a mechanism for determining whether the medium is idle or not. See the Clear Channel Assessment (CCA) section for more details.
- Channel¶
A Channel regroups a set of parameters required to configure a transmission such as frequency, pulses and pre-amplifier gain. See the Channel section for more details.
- Concurrency¶
Concurrency is a generic term that abstracts all the mechanisms required to enable the operation of multiple independent networks concurrently. See the Concurrency section for more details.
- Connection¶
A Connection defines a unidirectional communication link between two devices. See the Connection section for more details.
- Coordinator¶
This is the role of the device on which all other devices synchronize. The Coordinator will generally be the device sending the Beacon.
- Dual Radio¶
This is a special mode of operation allowing a device to use two transceivers for reception instead of one. This is generally used to extend RF coverage. See the Dual Radio section for more details.
- FDMA¶
Frequency-Division Multiple Access is possible to achieve by ensuring that simultaneous transmissions use non-overlapping frequencies.
- FEC¶
Forward Error Correction is directly supported by the transceiver and increases robustness of transmissions at the cost of frame size inflation. See the Forward Error Correction (FEC) Level section for more details.
- Frame¶
A Frame represents the complete bitstream sent over-the-air by the transceiver. See the Frame Structure section for details.
- Modulation¶
The transceiver supports various Modulation strategies which defines how to shape the RF energy to represent bits. See the Modulation section for more details.
- Network¶
A Network defines a group of intercommunicating devices. In a TDMA network, those devices will know each other in advance and share the same schedule.
- Node¶
A Node corresponds to any device part of a SPARK wireless network. A Node can also take on the role of the Coordinator on which all other nodes of the network will synchronize.
- Preamble¶
The Preamble is an energy pattern all frames start with. The receiver will use this energy pattern to adjust its reception gain in preparation of the following frame reception. See the Frame Structure section for more details.
- Pulse¶
Pulses are energy bursts that compose a symbol. More pulses or wider pulses means more energy.
- ReTX¶
The Retransmissions are transmissions of frames which contains an already sent payload, but was not ACKed. Retransmissions are essential to maximize the robustness of an RF link between 2 devices. See the Retransmission Margin section for more details.
- ReTX Margin¶
The Retransmission Margin is the portion of the wireless link throughput that is free to use for retransmissions. For more details, see the Retransmission Margin section.
- Schedule¶
Implicitly referring to a TDMA Schedule, this defines the timeslots in which devices can transmit or receive. See the Schedule section for more details.
- SWC¶
SPARK Wireless Core.
- Symbol¶
A Symbol refers to the pulse pattern which represents a bit over-the-air.
- Synchronization¶
Synchronization refers to the Nodes adjusting their timing to match the Coordinator’s own. See the Synchronization Methods section for more details.
- Syncword¶
Following the preamble, the syncword is a bit pattern that allows the receiver to synchronize on the incoming frame data. See the Frame Structure section for more details.
- TDMA¶
Time-Division Multiple Access is a method by which time is divided into pre-determined periods (also called timeslots) allocated for specific transmissions. See the Time Division Multiple Access section for more details.
- Throttling¶
This mechanism allows the user to reduce the wireless link throughput on-the-fly by disabling certain timeslots. Useful for power management. See the Link Throttling section for more details.
- Timeslot¶
A Timeslot is a short period of time dedicated for a specific transmission. Timeslots compose a schedule. See the Time Division Multiple Access section for more details.
- TTL¶
Time-to-Live is a mechanism allowing the user to define a maximum retransmission time or a maximum retransmission count. Past any of these limits, frames will be dropped by the transmitter.
- Wireless Core¶
The Wireless Core is a software module which enables users to create a wireless link by using its API. See the Wireless Core section for more details.
- Wireless Core API¶
This is the main public API that the user can use to create applications with the SR1000 Series transceivers. See the Wireless Core API section for more details.